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DataAccessComponent.hpp
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116 lines (102 loc) · 4.72 KB
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///////////////////////////////////////////////////////////////////////////////"
//
// Copyright (c) Phoenix Contact GmbH & Co. KG. All rights reserved.
// Licensed under the MIT. See LICENSE file in the project root for full license information.
//
///////////////////////////////////////////////////////////////////////////////
#pragma once
#include "Arp/System/Core/Arp.h"
#include "Arp/Base/Acf/Commons/ComponentBase.hpp"
#include "Arp/Plc/Commons/Meta/MetaComponentBase.hpp"
#include "Arp/Base/Commons/Logging/Log.hpp"
#include "Arp/System/Commons/Threading/WorkerThread.hpp"
#include "Arp/Plc/Gds/Services/IDataAccessService.hpp"
namespace DataAccess
{
using namespace Arp::Base::Acf::Commons;
using namespace Arp;
using namespace Arp::Plc::Commons::Meta;
using namespace Arp::Plc::Gds::Services;
using namespace Arp::System::Commons::Threading;
/// <summary>
/// ###########################
/// Data Access example
/// ###########################
///
/// In this example the following Data Access methods are demonstrated:
///
/// - ReadSingle
/// - WriteSingle
/// - Read
/// - Write
///
/// Variables of both primitive and complex data types (including structs and arrays) are read and written.
///
/// It is assumed that all operations succeed, so return codes are ignored.
/// </summary>
//#acfcomponent
class DataAccessComponent : public ComponentBase, public MetaComponentBase, private Loggable<DataAccessComponent>
{
public: // construction/destruction
DataAccessComponent(ILibrary& library, const String& name);
public: // IComponent operations
void Initialize() override;
void SubscribeServices()override;
void LoadSettings(const String& settingsPath)override;
void SetupSettings()override;
void PublishServices()override;
void LoadConfig() override;
void SetupConfig() override;
void ResetConfig() override;
void Dispose()override;
void PowerDown()override;
public: // MetaComponentBase operations
void RegisterComponentPorts() override;
private: // data access methods
void StartDataAccess(void);
void StopDataAccess(void);
void AccessData(void);
private: // Plc event handlers
void OnPlcLoaded(void);
void OnPlcStarted(void);
void OnPlcStopping(void);
void OnPlcUnloading(bool onError);
void OnPlcChanging(void);
void OnPlcChanged(bool success);
private: // fields
// Service thread that reads and writes data and writes log messages
WorkerThread dataAccessThread;
IDataAccessService::Ptr dataAccessServicePtr = nullptr;
int16 Int_IN {0};
int16 Int_OUT {0};
public: /* Ports
=====
Component ports are defined in the following way:
//#attributes(Hidden)
struct Ports
{
//#name(NameOfPort)
//#attributes(Input|Retain|Opc)
Arp::boolean portField = false;
// The GDS name is "<componentName>/NameOfPort" if the struct is declared as Hidden
// otherwise the GDS name is "<componentName>/PORTS.NameOfPort"
// If a component port is attributed with "Retain" additional measures need to be implemented. Fur further details refer to chapter "Component ports" in the topic "IComponent and IProgram" of https://www.plcnext.help
};
//#port
Ports ports;
Create one (and only one) instance of this struct.
Apart from this single struct instance, it is recommended, that there should be no other Component variables
declared with the #port comment.
The only attribute that is allowed on the struct instance is "Hidden", and this is optional. The attribute
will hide the structure field and simulate that the struct fields are direct ports of the component. In the
above example that would mean the component has only one port with the name "NameOfPort".
When there are two struts with the attribute "Hidden" and both structs have a field with the same name, there
will be an exception in the firmware. That is why only one struct is recommended. If multiple structs need to
be used the "Hidden" attribute should be omitted.
The struct can contain as many members as necessary.
The #name comment can be applied to each member of the struct, and is optional.
The #name comment defines the GDS name of an individual port element. If omitted, the member variable name is used as the GDS name.
The members of the struct can be declared with any of the attributes allowed for a Program port.
*/
};
} // end of namespace DataAccess