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Tutorial Outlines.txt
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127 lines (112 loc) · 2.26 KB
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Tutorial Outlines
TEiN Modding Basics
- Tilemaps
- Data Files
- Shaders
- Audio
- Textures
- SWFs
- Discord Server https://discor-gg/aVdgg8mzXC
Getting Started
- Programs to Download
- GPAK Extractor https://githu-com/ShootMe/GPAK-Extractor/releases
- Level Editor https://jrob77-itch.io/tein-editor
- Image Editor (Paint.NET, GIMP)
- Spreadsheet Editor
- Extract the GPAK
- Mod Organization
- Conflicts
- Steam Launch Options
- Using the ModLoader
== Level Creation ==
The Editor
- Important Hotkeys / Tools
- The Layers
- Can be turned on / off
- The Toolbar
The Active Layer / Tile Layer
- Self-explanatory Tiles
- Drills
- Locks
- Pipes (normal /alt)
- Buttons
- Decorations
- Particle Emitters
Overlay Layer
- Overlay Solids
- Liquids (Until Bottoms)
- Particle Emitter 5
Entities
Cannons need Targets
Exit Warps
Decorations
Notes
- Tiles on a level's edge repeat forever
- Agons and overlays
Tags
- Background Alignment
- Camera Bounds
- Debug Spawn
- Transition Tiles
- Checkpoint
- Warp Point
- Wind
- Movement Tags
- Movement Tags + Buttons
Aesthetics
- Pipes
- Floor/Ceiling Decor
- Making Use of Particles
- Spikes
- Agons/Orbs
- Ground Shapes
- Backgrounds
- Using Each Pieces
- Flat Edges
- Background Decor
- Floating Platforms
- BG2 Cannot Move
- Windows/holes
- Theming
- Motion
- Audio
Data Files
- tilesets.txt
- map.csv
- levelinfo.txt
- Physics files
- npcs.txt
- worldmap.txt (dont know enough about it yet)
Particles
- Variables
- Practical Examples
- Interactions with Shaders
Shaders
- How to Use
- Resources
Advanced Techniques
- Ovelapping Tiles
- Half Blocks
- Using the Destroy Tag
- Movement Tags on Mother
- Hanging Chains
- Wind Effects
- Advanced Button Use
- Buttons on Buttons
- Kuko Clocks
- Art Alts
- Particles
Approaches to Level Design
- Obstacles
- How to Iterate on Obstacles
- Refer to GMTK SMM Video
- Aesthetics
- Gets its own Video
- Importance of Ceilings
- Outdoor Ceilings
- Visual Weight
-
- How to come up with Ideas
- play others' levels
- buff or alter other's levels
- play with combinations of obstacles