-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathTexture.cpp
More file actions
63 lines (52 loc) · 1.26 KB
/
Texture.cpp
File metadata and controls
63 lines (52 loc) · 1.26 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
#include "Texture.h"
Texture::Texture()
{
width = 0;
height = 0;
channelsInFile = 0;
textureID = 0;
filepath = "";
}
Texture::Texture(const char* filePath)
{
width = 0;
height = 0;
channelsInFile = 0;
textureID = 0;
this->filepath = filePath;
}
void Texture::loadTexture()
{
unsigned char* textureData = stbi_load(filepath, &width, &height, &channelsInFile, 0);
if (!textureData)
{
std::cout << "Unable to load texture!" << std::endl;
}
int format = 0;
if (channelsInFile == 3)
{
format = GL_RGB;
}
else if (channelsInFile == 4)
{
format = GL_RGBA;
}
glGenTextures(1, &textureID);
glBindTexture(GL_TEXTURE_2D, textureID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR);
stbi_set_flip_vertically_on_load(true);
glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, textureData);
glGenerateMipmap(GL_TEXTURE_2D);
//stbi_image_free(textureData);
}
void Texture::useTexture()
{
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, textureID);
}
Texture::~Texture()
{
}