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Updating XML API to reflect the changes.
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com.unity.netcode.gameobjects/Runtime/Components/NetworkTransform.cs

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@@ -1370,6 +1370,7 @@ public enum AuthorityModes
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/// are sent using a reliable fragmented sequenced network delivery.
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/// </summary>
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/// <remarks>
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/// Cannot be used when <see cref="SwitchTransformSpaceWhenParented"/> is enabled. <br />
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/// The following more critical state updates are still sent as reliable fragmented sequenced:<br />
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/// <list type="bullet">
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/// <item><description>The initial synchronization state update.</description></item>
@@ -1570,6 +1571,7 @@ internal bool SynchronizeScale
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/// When de-parented: Automatically transitions into world space and coverts any pending interpolation states to the relative local space on non-authority instances.<br />
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/// </summary>
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/// <remarks>
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/// Cannot be used if <see cref="UseUnreliableDeltas"/> is enabled. <br />
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/// Only works with <see cref="NetworkTransform"/> components that are not paired with a <see cref="NetworkRigidbody"/> or <see cref="NetworkRigidbody2D"/> component that is configured to use the rigid body for motion.<br />
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/// <see cref="TickSyncChildren"/> will automatically be set when this is enabled.
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/// This field is auto-synchronized with non-authority clients when changed by the authority instance.

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