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Copy file name to clipboardExpand all lines: .yamato/_triggers.yml
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@@ -109,11 +109,6 @@ pr_code_changes_checks:
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cancel_old_ci: true
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# Run all tests on {{ validation_editors.default }} (latest supported editor) on nightly basis.
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# Same subset as pull_request_trigger with addition of mobile/desktop/console tests and webgl builds
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# Those tests are all running on {{ validation_editors.default }} (latest supported editor) since it's daily and running all of them would add a lot of overhead
- unity-downloader-cli --fast --wait -u {{ editor }} -c editor {% if platform.name == "mac" %} --arch arm64 {% endif %} # For macOS we use ARM64 models. Downloads basic editor
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- .Editor/Unity -batchmode -nographics -logFile - -executeMethod Packages.Rider.Editor.RiderScriptEditor.SyncSolution -projectPath {{ project.path }} -quit # This command is used to invoke Unity in a "headless" mode. It's used to sync the project
- git checkout -- {{ project.path }}/Packages/manifest.json {{ project.path }}/Packages/packages-lock.json {{ project.path }}/ProjectSettings/ProjectVersion.txt 2>/dev/null || true # Restore files that Unity may have modified (we only want to check code formatting)
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- 'git diff --exit-code || (echo "ERROR: Code formatting issues found. Run dotnet run --project=dotnet-tools/netcode.standards -- --project={{ project.path }} --fix locally and commit the changes." && exit 1)'# Fail if formatter made any changes
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