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| 1 | +using System.Collections; |
| 2 | +using System.Text; |
| 3 | +using NUnit.Framework; |
| 4 | +using Unity.Netcode.TestHelpers.Runtime; |
| 5 | +using UnityEngine; |
| 6 | +using UnityEngine.TestTools; |
| 7 | + |
| 8 | +namespace Unity.Netcode.RuntimeTests |
| 9 | +{ |
| 10 | + /// <summary> |
| 11 | + /// General <see cref="NetworkVariable{T}"/> integration tests. |
| 12 | + /// </summary> |
| 13 | + [TestFixture(HostOrServer.Host)] |
| 14 | + [TestFixture(HostOrServer.DAHost)] |
| 15 | + [TestFixture(HostOrServer.Server)] |
| 16 | + internal class NetworkVariableGeneralTests : NetcodeIntegrationTest |
| 17 | + { |
| 18 | + protected override int NumberOfClients => 2; |
| 19 | + |
| 20 | + private GameObject m_PrefabToSpawn; |
| 21 | + private GeneralNetVarTest m_AuthorityNetVarTest; |
| 22 | + |
| 23 | + internal class GeneralNetVarTest : NetworkBehaviour |
| 24 | + { |
| 25 | + /// <summary> |
| 26 | + /// NetworkVariable that is set by the authority during spawn. |
| 27 | + /// </summary> |
| 28 | + public NetworkVariable<float> TestValueOnSpawn = new NetworkVariable<float>(default); |
| 29 | + /// <summary> |
| 30 | + /// NetworkVariable that is set by the authority during post spawn. |
| 31 | + /// </summary> |
| 32 | + public NetworkVariable<float> TestValueOnPostSpawn = new NetworkVariable<float>(default); |
| 33 | + |
| 34 | + /// <summary> |
| 35 | + /// Field value set to <see cref="TestValueOnSpawn.Value"/> during <see cref="NetworkBehaviour.OnNetworkSpawn"/>. |
| 36 | + /// </summary> |
| 37 | + public float OnNetworkSpawnValue; |
| 38 | + |
| 39 | + /// <summary> |
| 40 | + /// Field value set to <see cref="TestValueOnPostSpawn.Value"/> during <see cref="NetworkBehaviour.OnNetworkSpawn"/>. |
| 41 | + /// </summary> |
| 42 | + public float OnNetworkPostSpawnValue; |
| 43 | + |
| 44 | + public override void OnNetworkSpawn() |
| 45 | + { |
| 46 | + if (HasAuthority) |
| 47 | + { |
| 48 | + TestValueOnSpawn.Value = Random.Range(0.01f, 100.0f); |
| 49 | + } |
| 50 | + else |
| 51 | + { |
| 52 | + // Only set these values during OnNetworkSpawn to |
| 53 | + // verify this value is valid for non-authority instances. |
| 54 | + OnNetworkSpawnValue = TestValueOnSpawn.Value; |
| 55 | + OnNetworkPostSpawnValue = TestValueOnPostSpawn.Value; |
| 56 | + } |
| 57 | + base.OnNetworkSpawn(); |
| 58 | + } |
| 59 | + |
| 60 | + protected override void OnNetworkPostSpawn() |
| 61 | + { |
| 62 | + if (HasAuthority) |
| 63 | + { |
| 64 | + TestValueOnPostSpawn.Value = Random.Range(0.01f, 100.0f); |
| 65 | + } |
| 66 | + base.OnNetworkPostSpawn(); |
| 67 | + } |
| 68 | + } |
| 69 | + |
| 70 | + public NetworkVariableGeneralTests(HostOrServer host) : base(host) { } |
| 71 | + |
| 72 | + protected override void OnServerAndClientsCreated() |
| 73 | + { |
| 74 | + m_PrefabToSpawn = CreateNetworkObjectPrefab("TestNetVar"); |
| 75 | + m_PrefabToSpawn.AddComponent<GeneralNetVarTest>(); |
| 76 | + base.OnServerAndClientsCreated(); |
| 77 | + } |
| 78 | + |
| 79 | + /// <summary> |
| 80 | + /// Verifies that upon spawn or post spawn the value is set within OnNetworkSpawn on the |
| 81 | + /// non-authority instances. |
| 82 | + /// </summary> |
| 83 | + private bool SpawnValuesMatch(StringBuilder errorLog) |
| 84 | + { |
| 85 | + var authority = GetAuthorityNetworkManager(); |
| 86 | + var authorityOnSpawnValue = m_AuthorityNetVarTest.TestValueOnSpawn.Value; |
| 87 | + var authorityOnPostSpawnValue = m_AuthorityNetVarTest.TestValueOnPostSpawn.Value; |
| 88 | + foreach (var networkManager in m_NetworkManagers) |
| 89 | + { |
| 90 | + if (authority) |
| 91 | + { |
| 92 | + continue; |
| 93 | + } |
| 94 | + if (!networkManager.SpawnManager.SpawnedObjects.ContainsKey(m_AuthorityNetVarTest.NetworkObjectId)) |
| 95 | + { |
| 96 | + errorLog.AppendLine($"[{networkManager.name}] Does not have a spawned instance of {m_AuthorityNetVarTest.name}!"); |
| 97 | + continue; |
| 98 | + } |
| 99 | + var netVarTest = networkManager.SpawnManager.SpawnedObjects[m_AuthorityNetVarTest.NetworkObjectId].GetComponent<GeneralNetVarTest>(); |
| 100 | + if (netVarTest.OnNetworkSpawnValue != authorityOnSpawnValue) |
| 101 | + { |
| 102 | + errorLog.AppendLine($"[{networkManager.name}][OnNetworkSpawn Value] Non-authority value: {netVarTest.OnNetworkSpawnValue} does not match " + |
| 103 | + $"the authority value: {authorityOnSpawnValue}!"); |
| 104 | + } |
| 105 | + if (netVarTest.OnNetworkPostSpawnValue != authorityOnPostSpawnValue) |
| 106 | + { |
| 107 | + errorLog.AppendLine($"[{networkManager.name}][OnNetworkPostSpawn Value] Non-authority value: {netVarTest.OnNetworkPostSpawnValue} does not match " + |
| 108 | + $"the authority value: {authorityOnPostSpawnValue}!"); |
| 109 | + } |
| 110 | + } |
| 111 | + return errorLog.Length == 0; |
| 112 | + } |
| 113 | + |
| 114 | + /// <summary> |
| 115 | + /// Verifies that changing the value synchronizes properly. |
| 116 | + /// </summary> |
| 117 | + private bool ChangedValueMatches(StringBuilder errorLog) |
| 118 | + { |
| 119 | + var authority = GetAuthorityNetworkManager(); |
| 120 | + var authorityValue = m_AuthorityNetVarTest.TestValueOnSpawn.Value; |
| 121 | + foreach (var networkManager in m_NetworkManagers) |
| 122 | + { |
| 123 | + if (authority) |
| 124 | + { |
| 125 | + continue; |
| 126 | + } |
| 127 | + var netVarTest = networkManager.SpawnManager.SpawnedObjects[m_AuthorityNetVarTest.NetworkObjectId].GetComponent<GeneralNetVarTest>(); |
| 128 | + if (netVarTest.TestValueOnSpawn.Value != authorityValue) |
| 129 | + { |
| 130 | + errorLog.AppendLine($"[{networkManager.name}][Changed] Non-auhoroty value: {netVarTest.TestValueOnSpawn.Value} does not match " + |
| 131 | + $"the authority value: {authorityValue}!"); |
| 132 | + } |
| 133 | + } |
| 134 | + return errorLog.Length == 0; |
| 135 | + } |
| 136 | + |
| 137 | + /// <summary> |
| 138 | + /// Validates when the authority applies a <see cref="NetworkVariable{T}"/> value during spawn or |
| 139 | + /// post spawn of a newly instantiated and spawned object the value is set by the time non-authority |
| 140 | + /// instances invoke <see cref="NetworkBehaviour.OnNetworkSpawn"/>. |
| 141 | + /// </summary> |
| 142 | + [UnityTest] |
| 143 | + public IEnumerator ApplyValueDuringSpawnSequence() |
| 144 | + { |
| 145 | + var authority = GetAuthorityNetworkManager(); |
| 146 | + m_AuthorityNetVarTest = SpawnObject(m_PrefabToSpawn, authority).GetComponent<GeneralNetVarTest>(); |
| 147 | + yield return WaitForSpawnedOnAllOrTimeOut(m_AuthorityNetVarTest.gameObject); |
| 148 | + AssertOnTimeout($"Not all clients spawned {m_AuthorityNetVarTest.name}!"); |
| 149 | + |
| 150 | + yield return WaitForConditionOrTimeOut(SpawnValuesMatch); |
| 151 | + AssertOnTimeout($"Values did not match for {m_AuthorityNetVarTest.name}!"); |
| 152 | + |
| 153 | + // Verify late joined clients synchronize correctly |
| 154 | + yield return CreateAndStartNewClient(); |
| 155 | + |
| 156 | + yield return WaitForSpawnedOnAllOrTimeOut(m_AuthorityNetVarTest.gameObject); |
| 157 | + AssertOnTimeout($"Not all clients spawned {m_AuthorityNetVarTest.name}!"); |
| 158 | + |
| 159 | + yield return WaitForConditionOrTimeOut(SpawnValuesMatch); |
| 160 | + AssertOnTimeout($"Values did not match for {m_AuthorityNetVarTest.name}!"); |
| 161 | + |
| 162 | + // Verify changing the value synchronizes properly |
| 163 | + m_AuthorityNetVarTest.TestValueOnSpawn.Value += Random.Range(0.01f, 100.0f); |
| 164 | + yield return WaitForConditionOrTimeOut(ChangedValueMatches); |
| 165 | + AssertOnTimeout($"Values did not match for {m_AuthorityNetVarTest.name}!"); |
| 166 | + } |
| 167 | + } |
| 168 | +} |
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