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Sample_PassingDataNextSceneNext1.cs
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47 lines (43 loc) · 1.04 KB
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using UnityEngine;
using UnityEngine.SceneManagement;
namespace Emptybraces.PassingDataNextSceneSample
{
public class Sample_PassingDataNextSceneNext : MonoBehaviour
{
[SerializeField] StartSceneArgs _startSceneArgs;
[SerializeField] TMPro.TMP_Text _text;
static StartSceneArgs s_startSceneArgs;
[System.Serializable]
public class StartSceneArgs
{
public int TestIdx;
public string TestStr;
public override string ToString()
{
return $"{TestIdx}, {TestStr}";
}
}
void Awake()
{
if (s_startSceneArgs == null)
s_startSceneArgs = _startSceneArgs;
_text.text = s_startSceneArgs.ToString();
}
public static void LoadScene(StartSceneArgs args)
{
s_startSceneArgs = args;
SceneManager.LoadScene("SampleScene_PassingDataNextScene.02_next");
}
public void OnClick()
{
Sample_PassingDataNextSceneStart.LoadScene();
}
#if UNITY_EDITOR
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
static void _DomainReset()
{
s_startSceneArgs = null;
}
#endif
}
}