Optimize editor export speed with Rust#1424
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richiemcilroy wants to merge 2 commits into0.4.0-bitsfrom
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Optimize editor export speed with Rust#1424richiemcilroy wants to merge 2 commits into0.4.0-bitsfrom
richiemcilroy wants to merge 2 commits into0.4.0-bitsfrom
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Co-authored-by: richiemcilroy1 <richiemcilroy1@gmail.com>
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This commit refactors the H264 encoder selection logic to be more organized and platform-agnostic. It introduces a new function `get_hw_encoder_names` to retrieve available hardware encoders based on the target operating system. The encoder configuration is also updated to use a match statement for better readability and maintainability. Co-authored-by: richiemcilroy1 <richiemcilroy1@gmail.com>
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highly anticipated... #1511 |
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Implement comprehensive optimizations for lightning-fast video export by leveraging hardware encoders, GPU pipelining, and frame prefetching.
This PR introduces several advanced optimizations to drastically reduce video export times. It prioritizes hardware video encoders (VideoToolbox on macOS, NVENC on Windows/Linux) with optimized settings, falling back to a highly tuned, multi-threaded
libx264software encoder. A 3-frame deep GPU rendering pipeline is implemented to overlap rendering and readback, coupled with async, double-buffered GPU readbacks. Additionally, decoders now prefetch upcoming frames, and internal pipeline buffers have been increased to handle higher throughput.