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| { | ||
| ForceUpdateDelayedUVGeneration(); | ||
| DelayedUVGeneration(force: true); | ||
| } |
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Sorry for the late comment, I was on vacation and then forgot .. 😬
Also, it's been a while since I looked at this particular code
So, DelayedUVGeneration works on all models, so this is not the right place for this.
In UpdateModels() DelayedUVGeneration is called, after all models are done, and it should already run if ForceUpdateDelayedUVGeneration has been called before
So just calling ForceUpdateDelayedUVGeneration here should be enough
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Sounds good. I haven't tested it with just ForceUpdateDelayedUVGeneration() but if you are sure, we can resolve this :)
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The UVs were somehow not generated on a model with Auto UV Generation turned on, causing baked lightmaps to be incorrect.
I put in this hack and it fixed the problem for me.