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Adding changelog entry.
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -24,6 +24,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed issue where `NetworkVariable` was not properly synchronizing to changes made by the spawn and write authority during `OnNetworkSpawn` and `OnNetworkPostSpawn`. (#3878)
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- Fixed issue where `NetworkManager` was not cleaning itself up if an exception was thrown while starting. (#3864)
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- Prevented a `NullReferenceException` in `UnityTransport` when using a custom `INetworkStreamDriverConstructor` that doesn't use all the default pipelines and the multiplayer tools package is installed. (#3853)
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