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Added stricter checks on InSpawned within NetworkObject. (#3831)
Added a new InvalidOperation status to OwnershipRequestStatus. (#3831)
Changed
Ensure logs in NetworkObject log the NetworkObject.name wherever possible. (#3283)
Improved performance of NetworkBehaviour ILPostProcessor by omitting unnecessary type and assembly resolutions. (#3827)
Improve performance of NetworkObject. (#3820, #3831)
If the Unity Transport Disconnect Timeout is set to 0 in the Editor, the timeout will be entirely disabled. (#3810)
Fixed
Duplicate transport connection events for the same connection will now do nothing. (#3861)
Fixed memory leak in NetworkAnimator on clients where RpcTarget groups were not being properly disposed due to incorrect type casting of ProxyRpcTargetGroup to RpcTargetGroup.
Fixed issue when using a client-server topology where a NetworkList with owner write permissions was resetting sent time and dirty flags after having been spawned on owning clients that were not the spawn authority. (#3850)
Fixed an integer overflow that occurred when configuring a large disconnect timeout with Unity Transport. (#3810)