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Original file line number Diff line number Diff line change
@@ -1,50 +1,51 @@
#include "Connection/Credentials.h"
#include "Misc/Paths.h"
#include "Misc/ConfigCacheIni.h"

FString UCredentials::Token;
FString UCredentials::StoredKey;

void UCredentials::Init(const FString& InFilename)
{
StoredKey = InFilename;
LoadToken();
}

FString UCredentials::LoadToken()
{
FString LoadedValue;
if (StoredKey.IsEmpty())
{
UE_LOG(LogTemp, Warning, TEXT("UCredentials::Init has not been called before LoadToken."));
return Token;
}

if (GConfig->GetString(TEXT("SpacetimeDB"), *StoredKey, LoadedValue, GGameUserSettingsIni))
{
Token = LoadedValue;
UE_LOG(LogTemp, Verbose, TEXT("UCredentials::Credentials loaded for key %s from %s."), *StoredKey, *FPaths::GetCleanFilename(GGameUserSettingsIni));
}
else
{
UE_LOG(LogTemp, Verbose, TEXT("UCredentials::No stored credentials found for key %s."), *StoredKey);
}

return Token;
}

void UCredentials::SaveToken(const FString& InToken)
{
Token = InToken;

if (StoredKey.IsEmpty())
{
UE_LOG(LogTemp, Warning, TEXT("UCredentials::Init has not been called before SaveToken."));
return;
}

GConfig->SetString(TEXT("SpacetimeDB"), *StoredKey, *Token, GGameUserSettingsIni);

// This call writes the in-memory changes to the GGameUserSettingsIni file on the disk.
GConfig->Flush(false, GGameUserSettingsIni);
}
#include "Connection/Credentials.h"
#include "Connection/LogCategory.h"
#include "Misc/Paths.h"
#include "Misc/ConfigCacheIni.h"

FString UCredentials::Token;
FString UCredentials::StoredKey;

void UCredentials::Init(const FString& InFilename)
{
StoredKey = InFilename;
LoadToken();
}

FString UCredentials::LoadToken()
{
FString LoadedValue;
if (StoredKey.IsEmpty())
{
UE_LOG(LogSpacetimeDb_Connection, Warning, TEXT("UCredentials::Init has not been called before LoadToken."));
return Token;
}

if (GConfig->GetString(TEXT("SpacetimeDB"), *StoredKey, LoadedValue, GGameUserSettingsIni))
{
Token = LoadedValue;
UE_LOG(LogSpacetimeDb_Connection, Verbose, TEXT("UCredentials::Credentials loaded for key %s from %s."), *StoredKey, *FPaths::GetCleanFilename(GGameUserSettingsIni));
}
else
{
UE_LOG(LogSpacetimeDb_Connection, Verbose, TEXT("UCredentials::No stored credentials found for key %s."), *StoredKey);
}

return Token;
}

void UCredentials::SaveToken(const FString& InToken)
{
Token = InToken;

if (StoredKey.IsEmpty())
{
UE_LOG(LogSpacetimeDb_Connection, Warning, TEXT("UCredentials::Init has not been called before SaveToken."));
return;
}

GConfig->SetString(TEXT("SpacetimeDB"), *StoredKey, *Token, GGameUserSettingsIni);

// This call writes the in-memory changes to the GGameUserSettingsIni file on the disk.
GConfig->Flush(false, GGameUserSettingsIni);
}
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