Capture initial screenshot when starting frame timing trace#55720
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rubennorte wants to merge 1 commit intofacebook:mainfrom
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Capture initial screenshot when starting frame timing trace#55720rubennorte wants to merge 1 commit intofacebook:mainfrom
rubennorte wants to merge 1 commit intofacebook:mainfrom
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Summary: Changelog: [internal] When tracing starts, the frame metrics listener only fires when new frames are rendered. This means if no UI changes occur during a trace, no screenshots are captured. This also causes the initial state of the UI to be missing from the trace. This change captures an initial screenshot immediately when `start()` is called, ensuring there's always at least one frame recorded at the beginning of a trace regardless of whether UI changes occur. The implementation also refactors the frame emission logic into a shared `emitFrameTiming()` method to eliminate code duplication between the frame metrics listener and the initial capture. Differential Revision: D94223073
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@rubennorte has exported this pull request. If you are a Meta employee, you can view the originating Diff in D94223073. |
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Summary:
Changelog: [internal]
When tracing starts, the frame metrics listener only fires when new frames are rendered. This means if no UI changes occur during a trace, no screenshots are captured. This also causes the initial state of the UI to be missing from the trace.
This change captures an initial screenshot immediately when
start()is called, ensuring there's always at least one frame recorded at the beginning of a trace regardless of whether UI changes occur.The implementation also refactors the frame emission logic into a shared
emitFrameTiming()method to eliminate code duplication between the frame metrics listener and the initial capture.Differential Revision: D94223073